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Module 3 Module 3 - DCF Valuation illustration

Valuing a Lemonade Stand → Valuing Epic Games

Build your first DCF model and understand where valuations actually come from.

The €6 Billion Question

Real Madrid made about €800 million in revenue last year.

But the club is valued at over €6 billion.

Wait... that's 7.5x their annual revenue. Where does the extra €5+ billion come from?

The answer: it comes from the future.

The Big Idea: A Company Is Worth All Its Future Cash

Here's the single most important concept in valuation:

A company (or any asset) is worth the sum of all the cash it will generate in the future, discounted back to today.

That's it. That's the whole game. Everything else is just technique for estimating that number.

This approach is called DCF: Discounted Cash Flow.

Step 1: What Is "Cash Flow"?

Cash flow means the actual money that comes IN minus the money that goes OUT. Not revenue. Not profit on paper. Actual cash.

Example: A Gaming YouTube Channel

ItemAmount
Ad revenue+€5,000/month
Sponsorship+€2,000/month
Camera equipment-€500/month
Editor salary-€1,500/month
Software subscriptions-€200/month
Free Cash Flow€4,800/month

That €4,800 is what the owner can actually take home (or reinvest).

Warren Buffett once said: "Revenue is vanity, profit is sanity, but cash is reality."

Step 2: Project the Future (With Humility)

Example: A Lemonade Stand DCF

Current situation: Your lemonade stand makes €20/day profit, 200 days/year = €4,000 annually.

YearGrowth AssumptionCash Flow
1+10% (you're getting better)€4,400
2+10%€4,840
3+5% (market saturating)€5,082
4+5%€5,336
5+2% (maintenance mode)€5,443

Step 3: Discount It Back

Using a 10% discount rate:

YearCash FlowDiscount FactorPresent Value
1€4,400÷ 1.10€4,000
2€4,840÷ 1.21€4,000
3€5,082÷ 1.331€3,818
4€5,336÷ 1.464€3,645
5€5,443÷ 1.611€3,379
Total 5-year value€18,842

Step 4: Terminal Value (The Tricky Part)

Your lemonade stand doesn't stop existing after 5 years. What about year 6, 7, 8... year 50?

We handle this with "Terminal Value" — a single number capturing all years beyond our forecast.

Terminal Value Formula

Terminal Value = Final Year Cash Flow × (1 + long-term growth) ÷ (discount rate - long-term growth)

With 2% long-term growth and 10% discount rate:

Terminal Value = €5,443 × 1.02 ÷ (0.10 - 0.02) = €69,398 (at end of Year 5)
Discounted back: €69,398 ÷ 1.611 = €43,075

Step 5: Add It All Up

ComponentPresent Value
Years 1-5 cash flows€18,842
Terminal value (discounted)€43,075
Total Value of Lemonade Stand€61,917

Your €4,000/year lemonade stand is worth about €62,000.

If someone offered to buy it for €50,000, you should refuse - it's worth more. If they offered €70,000, you should sell - you're getting paid more than it's worth.

Now Let's Try: Epic Games

Same process, bigger numbers. Using estimated €2.5 billion annual cash flow, 12% discount rate:

YearCash FlowPresent Value
1€2.625B€2.34B
2€2.835B€2.26B
3€3.119B€2.22B
4€3.274B€2.08B
5€3.373B€1.91B
5-year total€10.81B
Terminal value (discounted)€19.5B
Total estimated value~€30 billion

This is close to Epic's actual valuation of $31.5 billion from their last funding round!

Why DCF Is Powerful (And Dangerous)

Powerful because: It forces you to think about what actually drives value and makes your assumptions explicit.

Dangerous because: Small changes in assumptions = huge changes in value.

Watch This

If we change Epic's discount rate from 12% to 14%:

  • Terminal value drops from €19.5B to €14.7B
  • Total value drops from €30B to €25.5B
  • That's €4.5 billion vanished from changing one number by 2%!

The lesson: Never trust a DCF's exact number. Trust the thinking process.

Investment Dilemma: The Roblox Problem

You're trying to value Roblox. But what do you project?

Number of Players

70M daily users → 150M in 5 years?

Hours Played

5B hours/month → 10B in 5 years?

Spending Per Player

$12/year → $25/year in 5 years?

How an Analyst Would Think:

  • Users is easier to track but doesn't capture engagement
  • Hours shows engagement but doesn't mean spending
  • Monetization is the direct link to cash but hardest to predict

Most pros would use a combination: Users × Hours/User × Revenue/Hour

The uncomfortable truth: Valuation is judgment, not math. The math just forces you to be explicit about your judgment.

AI Lab: DCF Builder

Prompt Template

Help me build a simple DCF model for [Company].

I need:
1. Current free cash flow (find or estimate it)
2. Growth assumptions for Years 1-5 (explain your reasoning)
3. A terminal value calculation
4. The final valuation

Format it as a table I could put in a spreadsheet.

Then tell me: Which assumptions matter most? If I'm wrong about those, how much does the value change?

Dinner Table Discussion

"What's a company you think will be way bigger in 10 years? What would have to be true for that to happen?"

This is projecting cash flows in disguise! If someone says "Tesla," they're implicitly forecasting growth in EVs, Tesla's market share, profitability, etc.

So What? The Investor Takeaway

You now understand where valuations come from.

When someone says "Roblox is worth $25 billion," they're really saying: "I expect Roblox to generate approximately $X billion in cash flows, discounted back at Y% interest rate, that equals $25 billion."

When you disagree with a valuation, you're really disagreeing with their assumptions.

The power move: When you hear a valuation, ask "What assumptions would make that true?" Then decide if you believe those assumptions.

Discussion